Technical characteristics of transport in GTA V. Best Military Machinery GTA 5 Super Military Machines

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In this article we will tell about some features of the technical characteristics of vehicles in Grand Theft Auto V and GTA Online . The information will be useful for riders in network modes and those who want to choose the fastest wheelbarrow in the game.

Rule number 1: Do not believe tables and schedules!

GTA V.Unlike past games of the series, provides many information about vehicles. In descriptions of models on LEGENDARY MOTORSPORT, SOUTHERN San Andreas. Super Autos and Benny's Original Motor Works are all sorts of facts, in the tuning salons and garages of heroes GTA Online You can consider graphs of maximum speed, acceleration, braking and clutch with the surface. The same parameters are presented in the Encyclopedia of transport on the Social Club website, and the player's career overview page will even show enviable "maximum flow", which your character reached. One problem: All this is a fiction that has nothing to do with reality.

To build such a graphical scale with characteristics (by the way, they are in our section about transport) data from the handling.meta file are used. He must be a familiar to the one who ever put modifications on GTA.: All information is collected here, on the basis of which the game calculates the model of behavior of a means of movement. Take a look, for example, on the racing version of Massacro:

Racing Massacro Data from Handling.Meta

Massacro2 440010 20002 20 Average

Letters and numbers are a lot here, so we will stop while on one line:

fINITIALDRIVEMAXFLATVEL VALUE \u003d "156.199997"

It is this value (with an allowable rounding up to 156 km / h) is indicated in us as a maximum speed for racing Massacro. It also uses all charts in the game and Social Club: the number is divided into a certain predefined common coefficient that allows you to get a value from 0 to 10 (in this case - 8.38) and visually display it on the chart.

For the same principle, three other parameters are calculated: the corresponding value is taken as the basis of the handling file and is divided into a conditional coefficient (for each type of data - its own).

In addition to the distortion of the facts, this method has one more disadvantage: often after tuning some strips are shrinking. Surely you have a couple of cars in the collection, the acceleration of which is pumped up to the limit. In some cases, it is not even necessary to buy all the available upgrades, but this does not mean that the car will not become even faster: strips on schedules, repeat, have little in common with reality.

And all because, in contrast to the simplified graphical view of the game engine, uses for calculations of the present physical value (for example, the maximum speed or acceleration) is not some single number from the handling file, and combination of several.

Here is another example of "lies" - on the screen selection of the car before entering GTA Online: Compare racing options. All the same Massacro and Jester. If you believe the graphics drawn game, it can be assumed that the "maximum speed" from Jester is slightly higher, but Massacro is overclocked faster.

What happens in the end, look at the video below:

On the video of the gas, both cars will be covered completely even before the start to eliminate the reaction time. We also tested the option when both cars caught the "turbo start" (for this you need to press gas exactly at the time of the appearance of the GO lettering on the screen) - Massacro came to one and a half seconds faster, and Jester improved his time for one second. Thus, the result has not changed. Tuning on machines was not.

It turns out, the opposite! Jester breaks out of the place more (with tuning and especially on wet coverage, it is even better noticeable - it helps a four-wheel drive). But on the fourth gear, Massacro is equal to the opponent, and then goes forward - the maximum speed of it is higher.

Notes

1. For speed, the coefficient is 18,63754, if interesting.

Maximum speed

As mentioned, several parameters correspond to each of the four main characteristics of the vehicle. An experienced way was found that three lines are influenced by the maximum speed: FINITIALDRAGCOEFF, FINITIALDRIVEFORCE AND FINITIALDRIVEMAXFLATVEL.

The first value is the frontal resistance. The smaller the number, the better machine "Cuts" air and, accordingly, gains a greater maximum speed. We do not know which formula the developers used to calculate the calculations, but, as many probably remember with the lessons of physics, the magnitude of the windscreen resistance is proportional to the speed in the square, and the power for its overcoming - speed in Cuba. That is why cars cannot accelerate infinitely: every subsequent km / h is required more and more energy. This is very important parameter - Aerodynamics can not be neglected!

The second value is FINITIALDRIVEFORCE - in fact, the engine power factor. What he is higher, the greater the "horses" in the car's motor.

The third value of FinitialDrivemaxFlatVel is the theoretical maximum vehicle speed in km / h. The need for this parameter is not entirely understood, but it has an effect on the maximum speed: if two cars have the same windshield and power, then the theoretical speed above will be faster. As you already know, it is this parameter that gives the game for a true "maximum speed", which, of course, is wrong.

Consider the values \u200b\u200bof three high-speed parameters at Massacro and Jester racing options:

Massacro Racecar.


Jester Racecar


It seems that the theoretical maximum speed of Jester is higher, however, the engine at Massacro is much more powerful (by the way, among all racing cars only at the T20 motor is better, and its coefficient is most of all over one thousandth; the average indicator for class - 0, 3). If there were no overestimated importance of Massacro - the price would not have been.

Tuning parts that increase engine power, just raise the FinitialdRiveForce parameter. Although the game in its charts draws only an increase in acceleration, we want to show that completely pumped cars rises and the maximum speed. To do this, the editor was created a track on one of the few direct - highway Senora-frieze east of Grapesid.

Acceleration begins in front of the Tunnel Braddock and to the desired checkpoint each car rides at the last transmission with its maximum speed (about how we measured the torque vehicle speed, let's tell later). Both videos are synchronized at the time of travel on the checkpoint, which allows you to see the difference at the finish.

After test races, a dozen cars from different classes we came to the conclusion that tuning increases the maximum speed by 5-8%. Machines that have engine power and in the factory version high, get a good increase to performance, but do not become rockets. Apparently, the law of decreasing yield is entering into force. If you translate it to the rules of the game, it can be assumed that the engine power after a certain value is already less than other factors (for example, windshield resistance) affects the overall result.

Passengers and maximum speed

It is curious that the weight of the car itself does not affect the acceleration and the "maximum speed", however, if you attach passengers to yourself, both of these indicators will decrease. And the dependence here is very linear: each passenger lowers the TTX machines to a certain value. It is easiest to notice this effect on the motorcycles, but also a car with three lazy people in the neighboring chairs will become slower. However, anyway in network racing all participants are in equal terms, so it is not necessary to worry about it.

Measurement of true maximum speed

Accurate to measure the speed of cars in GTA V. You can only experience. At the same time, the trend towards an increase in speed while increasing the frame frequency of the game. Consolers This, of course, will not affect, but if you participate in the dragrees on the PC - as follows up and disconnect all graphic bells.

Frequency FPS. Speed, km / h
30 193,9
60 195,5
130 200,7

To check, we drove the test track five times on three fps - 30, 60 and 130 values \u200b\u200b(the maximum to which the computer was capable). To achieve 30 frames per second, half the VSYNC mode was enabled (Monitor's frequency - 60 Hz), for 60 frames used full vsync, and a stable 130 FPS managed to get after disconnecting vertical synchronization and installing graphic settings to a minimum. In testing, a fully tunned cheetah supercar was participating, its results - in the table on the right.

The difference is not catastrophic, other games ported on the PC and attach physics at all to a certain FPS value and break when it changes. However, the difference in acceleration and speed of cars in GTA V. It is present, so we accepted for the standard 60 FPS (one way or another to a PC - this is the minimum that you should strive for) and all tests for this section spent at this frequency.

We have already mentioned the east of the GrapeSide to the east of the grapesid. Make such easy. It is important only that two compelling, between which we will occupy time, were located on the most direct portion of the road, and the start - away from them, because any car should have time to completely accelerate. The editor of racing missions kindly reports the distance between the markers, in our case - 0.27 miles. We decided to turn off the metric system: it's still a native to play an English system system, and we do not know how much the developers have been rounded the translation into kilometers.

The distance is, it remains to know the time and you can calculate the speed. To do this, you must write down on the video (also in 60 fps) several races, and then in any video editor, see the number of frames that has managed to fit between the control points. The marker changes the color of the arrows in one of the frames - this is our starting point. We jump over to the following and cut off there videos at the same time. The resulting number of frames divide to 60 (since our video is recorded with a frequency of 60 frames per second) and get the time between two markers in seconds. Distance Delim for a while and multiply all this to 3600 - as a result, we get the speed in miles per hour. The translation into kilometers per hour is no longer difficult.

From arrival to arrival, the number of personnel can change. Here are three arrival at Cheetah, for example: 480, 481, 479. Sometimes the difference reaches four frames. With our frequency of video, each excess frame reduces the final speed by 0.4 km / h. Therefore, the most accurate way is to pass the track three or five times and to calculate the arithmetic average of all attempts. The effect of the number of frames on the result can be reduced if the distance is greater, however, such long straight lines in GTA V. Not so much, and any changes in the direction of movement make their own adjustments.

Unfortunately, we do not have the opportunity to test all cars in GTA Online - Tuning is too expensive. Factory options that can be taken before starting for free, serious riders are not interesting, and the rest of this information is not needed at all. In the end, on the "nexgen" and PC in the first-person mode, you can look at the speedometer, but it often gives 5-7 miles per hour.

Here to the rescue will come by British Brough1322., famous rider in the community GTA.. It test Classes of machines for our approving method. Although it should be recognized, not all of its results converge with our. This is partly due to the fact that the rollers are written in the game on PlayStation 4 with a frequency of 30 frames per second. Accordingly, for each frame the car drills twice as much distance than at 60 fps. As a result, one exebe or missing frame reduces / increases the calculated speed by more than 1 km / h (since the flowable distance is less than ours). In addition, do not forget that the machines according to the conclusions above are becoming a little slower at a lower frequency of FPS.

Another nuance regarding computing Brough1322. - He takes the car test from other riders. Even if these are proven people, one cannot argue that they once did not forget to put an upgrade on the engine or something in such a spirit.

The fastest car in the game

At the moment, the fastest machine in the game is ... * drum fraction * - Z-Type. Interestingly, the representative of the sports classics at the maximum speed exceeded all the supercars, although the addition of the second place is completely slower. With the full list of tested models and their results can be found in the table under the spoiler below.

Results of testing the real velocity of transport in GTA V (PS4)

The table can be uninstalled in any direction by clicking on the column header.
To sort simultaneously on several columns, hold the "Shift" key.

Model nameSpeed, km / hClass and link to model
811 213,2
9f.192,3
9F Cabrio.192,3
Adder201,2
Akuma.195,5
Alpha.189,1
ASEA.168,2
Asterope169,0
Bagger.157,7
Baller (new)173,8
BALLER (old)160,9
BALLER LE.174,6
BALLER LE (armored)173,8
Baller Le LWB.173,8
BALLER LE LWB (armored)173,0
Banshee.189,1
BANSHEE TOPLESS.189,1
BANSHEE 900R210,0
Bati 801.208,4
Bati 801rr.208,4
Beejay XL.156,1
Bestia GTS.190,7
BF400.204,4
BIFTA.173,0
Bison.158,5
Blade177,0
Blazer158,5
Blazer Lifeguard *126,3
Blista.168,2
Blista Compact.165,8
Bobcat XL.153,7
Bodhi.158,5
Boxville *114,3
BraWler.189,9
Brioso R / A167,4
Buccaneer.181,9
Buccaneer Custom181,9
Buffalo.180,2
Buffalo S.180,2
Bullet.191,5
Burger Shot Stallion.182,7
Burrito *145,6
Camper *117,5
Carbon RS.199,6
Carbonizzare.192,3
Casco.193,1
Cavalcade (new)157,7
Cavalcade (old)157,7
Cheetah193,1
Chino.152,1
Chino Custom153,7
Cliffhanger.201,2
Clown Van *152,1
Cognoscenti.177,0
Cognoscenti (armored)176,2
Cognoscenti 55.181,1
Cognoscenti 55 (armored)180,2
Cognoscenti Cabrio.180,2
Comet.192,3
Contender.175,4
Coquette192,3
Coquette Blackfin.183,5
Coquette Classic189,9
Coquette Classic Topless189,9
Coquette Topless192,3
Daemon.172,2
Desert RAID171,4
Dilettante.142,4
Dominator193,9
Double-T.189,9
Drift Tampa.184,3
Dubsta.164,2
Dubsta (tunned)164,2
Dubsta 6x6.165,8
Duke O'Death.184,3
Dukes.181,1
Dune Buggy.161,7
DuneLoader.127,9
ELEGY RH8.190,7
Emperor.145,6
Emperor (rusty)145,6
Enduro.172,2
Entity XF.195,5
Etr1193,9
Exemplar.185,9
F620187,5
FACTION178,6
FACTION CUSTOM.178,6
Faction Custom Donk.156,9
Faggio.165,8
Felon182,7
Felon GT.177,8
Feltzer192,3
FMJ.201,2
FQ 2.167,4
FRÄNKEN STANGE.171,4
Fugitive173,8
FURORE GT.193,1
Fusilade.189,1
Futo.192,3
Gang Burrito.169,8
Gang Burrito (LOST) *145,6
Gargoyle.201,2
Gauntlet.181,9
Glendale172,2
GO Go Monkey Blista165,8
Granger163,3
GreSley161,7
Habanero169,0
Hakuchou210,8
Hexer.168,2
Hot Rod Blazer158,5
Hotknife.176,2
Huntley S.173,8
Infernus.189,9
Ingot.144,8
Injection171,4
Innovation177,0
Insurgent.157,7
Insurgent Pick-Up *147,3
Intruder170,6
Issi.168,2
Jackal182,7
JB 700.192,3
Jester.190,7
Jester (racing)192,3
Journey *119,1
Kalahari.146,4
Khamelion.165,0
Kuruma.180,2
Kuruma (armored)177,0
Landstalker160,1
Lectro.175,4
Lurcher.183,5
Lynx195,5
Mamba.188,3
Manana.157,7
Marshall *128,7
Massacro.195,5
Massacro (racing)195,5
Mesa.152,9
Mesa (MerryWeather)160,1
Minivan.152,9
Minivan Custom153,7
Monroe.196,3
Moonbeam164,2
Moonbeam Custom164,2
Nemesis178,6
Nightshade.168,2
Omnis181,1
Oracle185,1
Oracle XS.183,5
Osiris.196,3
Panto.161,7
Paradise159,3
Patriot.158,5
PCJ 600.172,2
Penumbra.169,0
Peyote.157,7
Phoenix.181,9
Picador165,0
Pigalle195,5
Pißwasser Dominator200,4
Pony *145,6
Prairie.166,6
PREMIER.169,0
Primo.165,8
Primo Custom165,8
Radius.168,2
Rancher XL.154,5
Rapid GT.192,3
Rapid GT (Convertible)192,3
Rat-Loader.165,0
Rat-Truck.169,8
Redwood Gauntlet.185,9
RE-7B.197,1
REAPER195,5
Rebel160,9
Regina.139,2
Rhapsody.165,0
Rocoto.173,0
Romero Hearse *144,0
RoosevelT.158,5
Roosevelt Valor.158,5
Ruffian.197,1
Ruiner.190,7
RUMPO.160,1
RUMPO CUSTOM.158,5
Sabre Turbo.177,8
Sabre Turbo Custom194,7
Sanchez.189,9
Sandking SWB.159,3
Sandking XL.159,3
Schafter.177,8
Schafter LWB.176,2
Schafter LWB (armored)172,2
Schafter V12.199,6
Schafter V12 (armored)198,8
Schwartzer188,3
Seminole156,9
Sentinel180,2
Sentinel XS.187,5
Serrano.163,3
SEVEN-70.198,8
SLAMVAN173,8
SLAMVAN (LOST) *153,7
SLAMVAN CUSTOM.193,1
Sovereign.170,6
Space Docker *139,2
Speedo *152,1
Sprunk Buffalo.185,1
Stallion.177,0
Stanier174,6
Stinger180,2
Stinger GT.180,2
Stinger Topless180,2
Stirling GT.180,2
Stratum169,0
Stretch *151,3
Sultan.185,9
Sultan RS.188,3
Super Diamond.179,4
SURANO.194,7
Surfer.108,6
SURFER (Rusty)108,6
Surge.150,5
T20.196,3
Taco Van *114,3
Tailgater.169,0
TAMPA.169,8
TECHNICAL *149,7
The Liberator *128,7
Thrust.189,9
Tornado.157,7
Tornado (Convertible)157,7
Tornado (rusty)157,7
Tornado (Old Maryachi Convertible) *147,3
Tornado Custom158,5
Trophy Truck.172,2
Tropos Rallye.192,3
Turismo R.196,3
Turreted Limo *144,0
Tyrus.198,8
Vacca.193,1
Vader.173,8
Verlierer.195,5
Vigero.180,2
Vindicator195,5
Virgo.156,9
Virgo Classic155,3
Virgo Classic Custom167,4
Voltic.170,6
Voltic Topless170,6
Voodoo.159,3
Voodoo Custom161,7
Warrener.166,6
Washington.173,8
Windsor.189,9
Windsor Drop.189,1
X80 proto.204,4
XLS.170,6
XLS (armored)173,8
Youga.155,3
Zentorno.196,3
Zion.185,1
Zion Cabrio.185,1
Z-Type202,8

* Vehicles for which tuning cannot be installed.

Acceleration

Acceleration is a difficult parameter for analysis. Apparently, it affects it all the same meanings as for the maximum speed, plus the clutch coefficient FclutchchangeRatescaleupshift, which shows how fast the box switches the transmission when moving forward.

For example, we took four cars. Jester Racecar and Massacro represent sports cars, and T20 and Zentorno are supercars. As we have shown above, at the racing jester acceleration is slightly higher than that of Massacro Racecar. The usual version of Massacro takes part in this race, but the differences from the racing have me meager and do not touch the tested parameters. T20 and Zentorno are well balanced: both with full drive and the same "maximum". Elevated windshield resistance T20 is pointed by a more powerful engine and an increased theoretical speed.

Jester Racecar
FINITIALDRAGCOEFF VALUE \u003d "9.500000"
FINITIALDRIVEFORCE VALUE \u003d "0.310000"
FclutchchangerateScaleUpshift value \u003d "3.300000"
Fclutchchangeratescaledownshift Value \u003d "3.300000"
FINITIALDRIVEMAXFLATVEL VALUE \u003d "158.000000"

Massacro.
FINITIALDRAGCOEFF VALUE \u003d "10.000000"
FINITIALDRIVEFORCE VALUE \u003d "0.364000"


FINITIALDRIVEMAXFLATVEL VALUE \u003d "156.199997"

T20.
FINITIALDRAGCOEFF VALUE \u003d "10.4270"
FINITIALDRIVEFORCE VALUE \u003d "0.365000"
FclutchchangeRateScaleUpshift Value \u003d "7.000000"

FINITIALDRIVEMAXFLATVEL VALUE \u003d "159.300000"

Zentorno.
FINITIALDRAGCOEFF VALUE \u003d "10.000000"
FINITIALDRIVEFORCE VALUE \u003d "0.354000"
FclutchchangeRatescaleUpshift Value \u003d "6.000000"
Fclutchchangeratescaledownshift Value \u003d "6.000000"
FINITIALDRIVEMAXFLATVEL VALUE \u003d "159.000000"

Both sports cars lose the "maximum speed", but not so much as it may seem. The racing jester is the best of the quartet of the windshield, and Massacro has an excellent engine.

The main difference between these pairs of machines is the speed of the gearbox. Among the class of sports tanks, the average is 2.4. Massacro is 3, and Jester Racecar has 3.3. At the best supercars this value is usually 6 or 7, that is, they must spend less time to switch gear. When the T20 and Zentorno, the T20 and Zentorno is wondering, whether the effect on the result will have the difference in the parameters of their boxes.

All cars are equipped complete set tuning. Full gas before starting to exclude the reaction time.

All four cars are fast enough, we will analyze the race on the personnel.

On the first segment confidently leads T20, Zentorno a little behind. Here it is the difference between 6 and 7 in the shift speed. By the way, 7 for switching up is no longer any machine in the game, T20 here is definitely the leader. Sustaine among supercars have Cheetah, Entity XF, Infernus, Osiris, Vacca and Zentorno. Racing Jester predictably broke out a little better than Massacro, due to his full drive And more thanks to the box.

Second Cupid. The t20 from Zentorno increased a little more. Both sports cars have noticeably handed over positions, but Jester is still ahead of Massacro. Here he still squeezes the third, and Massacro has already switched to fourth.

In general, Jester has been much longer than three other machines presented here. At the start it helps it great: while others are moved from the second to the third and fourth, the Japanese sports car holds high revs. However, such a tactic will not help him if there is a lot of direct and fast turns. In this case, it is better to choose Massacro.


The third checkpoint remains the same situation. Switches are already less, so Massacro and Zentorno hold positions behind competitors. To the fourth marker, Massacro finally spins his powerful engine and is already ahead of Jester on a pair of enclosures. Since acceleration is almost completed, our blue sports car will leave further thanks to a higher maximum speed. Zentorno has such an enviable trump card against T20, so it will remain in the angroup to the finish.

Adder against T20.

Another interesting check in. In our tests, we determined that Adder is the most fast car From supercars with a maximum speed of 205.7 km / h. Here is its parameters:

Adder
FINITIALDRAGCOEFF VALUE \u003d "7.800000"
FINITIALDRIVEFORCE VALUE \u003d "0.320000"
FclutchchangeRatescaleUpshift Value \u003d "3.000000"
Fclutchchangeratescaledownshift value \u003d "3.000000"
FINITIALDRIVEMAXFLATVEL VALUE \u003d "160.000000"

As you can see, the engine is weaker than that of T20, but the frontal resistance is lower, and the theoretical "maximum range" is greater. The speed of the box is about the same as the sports car discussed earlier. Will it affect acceleration?

Everything happened exactly as we assumed. T20 confidently won the start, and then Adder gradually overtook and bypassed her due to its maximum speed.

Auto with electric motor

In theory, the acceleration kings should be machines with an electric motor. While the engine (engines internal combustion) Must gain momentum and switch transfers to maintain torque, the electromotors of such a lack are deprived. However B. GTA V. Simply there are no decent cars of this type: among the supercars - only Voltic, and from the sports tack - Khamelion.

We tested the Voltic against T20 without tuning: the electric car lost a little start, but to the second checkpoint almost caused his lag, well, and then T20 left him to swallow dust. At the same time, the situation will be even worse with tuning: all other cars receive upgrades to the gearbox and turbocharging engine, and electric vehicles due to the characteristics of their designs such elements are not available.

Antiques, braking and clutch with a track

The clutch with the surface of the track and braking is interconnected, so we combined them into one section.

The parameter used for braking strips in Handling.Meta is called FBrakeforce. However, he, like the rest of such lines, extended from the context, does not tell the whole story. In addition to him, there is another distribution of the braking effort, which we indicate in our tables. On the slowdown of the car also affects the clutch with the track. It is broken into two main values: FTractionCurvemax and FTractionCurvemin. The names are not very logical, but Max is responsible for adhesion with the surface in turns, and min - on a straight line.

Take for example SLAMVAN. We know that the brakes have - one of the worst in the game. Let's try to figure out why.

SLAMVAN
FBrakeforce Value \u003d "0.600000"
FBrakebiasFront Value \u003d "0.700000"
FTractionCurvemax Value \u003d "1.650000"
FTractionCurvemin Value \u003d "1.250000"

Brake force 0.6 - not the worst parameter in the game (medium among all machines - 0.66), but not the best. Supercars are usually 1, and among the other mascars, the values \u200b\u200bof 0.8 are dominated. Brake Distribution (FBrakebiasFront) - 0.7. This means that 70% of the deceleration work is performed by the forefront. This is a bit, the standard is considered to be the distribution of 60/40. But the main problem of Slamvan is not in this, but in the clutch with the track on a straight line: 1.25 is one of the lowest parameters in the game among all cars.

IN GTA V. There is no anti-lock brake system (ABS), however, you can block the wheels if the machine has a low clutch parameter. Slip signs will be a characteristic sound, as well as the vibration of the gamepad if you use it. You can avoid this by modulating braking effort on the controller (the players on the keyboard will not be able to do this for obvious reasons). We recorded video from Slamvan inhibiting from the same speed. On the left, the brake is cleaned by 100%, and on the right - only half.

As you can see, the gamepad allowed to reduce both the time and the detection of braking. In racing it is an unprecedented benefit. However, it is worth noting that behavior is far from all machines depends on this, Rat-Loader and Slamvan - rather private cases. However, the possibility of gas gradation, brakes and steering deviations will make you a faster rider.

Anti-Cryl

In our transport descriptions, we usually indicate the ability to install the anti-car on the machine. And this is not good. As you probably know, the anti-patch 1.14 still on old consoles began to increase the clutch parameter with the track, which means it affects both the passage of turns and braking. With the devias, everything is clear: the speed is higher at the entrance and in the apex, and the ability to squeeze the full gas appears earlier. If the car was before the test route in one minute, then it will be 3-4 seconds with an anti-flimle.

But the influence of antiques on the brake is a much less well-known fact. To demonstrate, we took Massacro. Here it slows down until a complete stop with a close to the maximum speed:

Even in this ideal case, the deceleration distance without anti-cycle increased by the car body. At a higher speed supercar, the difference will be even more. And if you take into account that not all tracks are located on a smooth as Silk coverage of the runway, there are bumps and pit on ordinary roads, it becomes clear: the less time spend on braking, better result Circle passage.

An increase in the clamping force in the real world brings with it an inevitable decrease in the maximum speed. IN GTA V. It is not necessary to worry about it, the anti-cycle only helps the car better slow down and enter turns.

Tuning

To "misunderstand" the parameters of the car, you need to buy the following details in the tuning salon:

  • racing Brakes
  • engine Upgrade (EMS Upgrade, Level 4)
  • race Transmission (Race Transmission)
  • turboadow (Turbo Tuning)
  • anti-car (if available)

These modifications will make your car faster on the track. Everything else is clean cosmetics, it does not affect the technical parameters of the car and will not improve your circle time.

Some cars are already sold with an anti-cycle on the trunk, but such a factory decision Will not give Bonus to the clutch with the track. It comes out stupid, but if you choose an option that does not even change the shape of the wing, but only repainting it in a secondary color, then the clutch will increase. To make it easier to remember: even if the car already has an anti-cycle, it is necessary to pay money for any of the options offered in the cabin. All of them work equally, regardless of external view.

At the time of writing the article, the only exception to this rule is the T20 supercar. This car has a factory anti-car rises from the body at acceleration, and also plays the role of aerodynamic brake when slowing. The bonus to the clutch with the track it gives the same as the purchase of the wing from the cabin. However, it is for T20 other options and not provided. Check the operation of this item easily: pass 4-5 times the back into the wall and the mechanism will break. After that, the wing will remain in the body, and the car will begin to experience insufficient turning and braking problems.

Off-road wheels

All tires and rims in GTA V. They behave absolutely the same, you will not win the time if you install anything from the High End category on your new supercar. An interesting point is precisely in the opposite - in a potential failure. The fact is that off-road discs much more smoothly lead the car on Ughabam and borders. In some cases, the Low Zentorno Supercar may unexpectedly drop up at a slight angle. Yes, so that when landing the reversal will be avoided.

Off-road rubber allows you to minimize such situations, which means you can completely concentrate on the race. Apparently, the influence is the height of the tire: the greater volume is better compensated for shocks. Accordingly, the list in order of odds looks like this:

1. Offroad
2. Lowrider, Muscle, Tuner (they are the same)
3. Sport, SUV
4. HIGH END.

High End Tires are very low, so, although they are best looking at supercars, serious riders will still choose off-road rims.

Machine Testing Methods in GTA Online

If you ever watched the British TV show Top Gear, then I probably saw a silent racer Stig Carries cars on a special highway laid through the old airfield. Objectively find out the data of each machine in GTA V. One can only in the same way. Here, all the same Briton comes to the rescue Brough1322.which we mentioned earlier.

As a test area, he chose the original Coroners highway and redoned it into an extended version, which called Cutting Coroners GP. The idea of \u200b\u200bthe route is to check all the parameters of the machine: there are quick and slow turns, a stud and a long straight. The location in South Los Santos makes it dangerous at the expense of a bad road surface. We drove a circle on Sultan to give you a visual view of the route:

The first turn to Elgin-Avenue is quite simple for machines with anti-cycle, everyone else will have to lose gas. The bunch of the following aging in front of the Legion Square is already more complicated: how you will pass the first turn right behind the Olympic highway will determine the time of the first sector. We advise slightly overcrow at first, but it will allow you to stay on the right side of the road and jump out at Avenue Strozerry at a much higher speed. You can roll on Athi Street at full gas, but it is important to choose the path correctly, and you will fly to the trees on the sidewalk.

Moving this danger, jump over a couple of borders that protect the parking zone. Rural Sultan copes with the task, and off-road rubber will help supercams here. The next braking on the descent from the police station is very difficult. On the video just got a mistake: misses past the apex and as a result - a wide way out and a small skid in a pillar. Fortunately, a lot of time was not lost here. Ripping the path of the city metro, turn right. The location of the multi-colored tire allows you to cut a bit. Often in this place there are errors due to the demolition of the rear axle after the curb.

On the turn in front of the hospital again a small error - the car should be at least a meter closer to the tires. This will allow you to quickly go through the turn and earlier to start acceleration. Well, then it will only be left to overcome the slow hairpin and start overclocking on a long straight to the grove-street. Further - the reversal on which you should go and lay as widely as possible radius, and the finish.

Brough1322. I was able to run on the highway all the games of the game, even those that are available only in the single. With the results can be found. We have no reason not to trust it with research: the fact that our Sultan with time is 1: 06.99 and small errors showed the result for two tenths better, it can be explained by the fact that all cars on 60 fps will be a bit faster than their analogues on consoles 30 fps.

At the same time, to stably cut circles with this time, it is necessary to spend at least a few hours. But all the cars are different, it is necessary to get used to each. Yes, here and not records are important (however, you are free to try to beat any of them), but the fact that every car is tested by one person who knows every piece of the track.

It is curious that the T20 drives the track for 1: 01,894, and if the anti-coil break her, it will be 4-5 seconds slower. This will roll back from the first place in the class already at the end of the list. This is how the lack of additional clutch with the track is expressed in the real race.

Spoon hitting and conclusions

All results on this highway can be taken into account, but should not make a decision to buy a vehicle only on the basis that it is the first in the list. If you do not exhaust driving skills for a few hours a day, but you ride open races with random players, it is completely no matter what T20 is faster than Zentorno, and Bullet does not deserve the right to refer to the supercar. 99 percent of the races pass with the Catch Up system included, well, and about the desire of the average GTA-Schnick to push the opponent in the first turn we tactfully default.

If the checkout passes in a straight line, then you need a high maximum speed and completely different cars will come to the leaders. With race off-road, too, troubles: one thing - to fly on the rear wheel Sanchez, the fastest circle in the pride of loneliness, is completely different - to survive on the crocking bones of the bones while the sixkown Dubsta monsters breathe in the back. Dominator among Maskarov will be the fastest only in the hands of an experienced rider, the newcomer rear drive And the powerful engine will deliver trouble.

It is simply impossible to feel like a truly cool in the game if you are going in a conventional sports car or on a motorcycle. Only by the driver of a huge armored machinery and receiving control over its firepower, you can enjoy cries and plenty about the help of the inhabitants of the game world.

Ruiner 2000 (quest)

The most deadly version of the combat technology in free mode. The quest version of Ruiner 2000 has an unlimited supply of self-watering missiles and withstands about 20 hits from RPG. Your only chance in confronting this monster is to kill the driver from small arms.

She looks better than you, more precisely shoots, it jumps above and like your mom more. You can not compare - buy this car and pray so that no one notice that she is steeper you.

Pegassi Oppressor.

Very fast and maneuverable flying bike. Equipped with self-equipped rockets. We are vulnerable to rocket installation and quests Ruiner 2000.

There are two types of people among single projects: a balding exchange analyst with hormonal problems that looks from the window of a personal comfortable aircraft, sitting in Mals, - and a dude that shows the middle finger, rushing past on a hyperbayaker with a wings equipped with a rocket engine and machine gun. Which of these types do you feel only to solve you.

Movable command post

You can use both with the trailer, and without it. The most effective tactic use of the tractor is to drive up to the enemy with reversal and kill the armor-pier gun. Withstands about 20 entrances from RPG.

Insurgent.

Universal armored all-terrain vehicle. The most effective tactic is a throw of a velcro bombs under the enemy's feet and a simultaneous undermining. You can not worry about your safety, because the pumped version can withstand up to 10 explosions.

Leg-broken car with ironic name. Great to suppress uprises in the banana republics and overclocking demonstrations in "democratic" countries. This model Equipped with a gun.

Karin Kuruma (armored)

It has an invulnerability for small arms, therefore Kuruma is indispensable when performing tasks both in free mode and on robbers. Easily destroyed with RPG.

The perfect car for the one who has "tunnels", a hairstyle of "icicles" and wide jeans. Now everyone will definitely think that you are a drug dealer! And armored plates will help protect against those who will take you for a competitor.

BTR

High rapidity and big ammunition allow BTR to destroy the technique in a short period of time. However, slowness, badness and lack of self-watering missiles limit the BTR to use.

All our armored personnel carriers have been tested on the battlefields: we purchased them on the sale in Fort Zankoudo. Each of them has a gun, each has ambrusuras for shooting from personal weapons. Such an armored personnel carrier can transport both land and water to four heavy mercenaries. And if they squint, he even seems pretty - if, of course, you like the combat technique of ruthless occupiers.

TM-02 Khanjali

TM-02 Khanjali has the same advantages and disadvantages as the BTR, but in contrast to it, can be used by a single player.

Did you know that if the country takes all the money allocated for schools, repair of roads and the study of space, and invests them in the military sector, then you can create a truly innovative tank? Khanjali is a magnificent and quick signal to the fact that it's time to wake up and review your priorities. And looking at the modifications to it, it remains to hope that at least someone is concerned.

Tampa with weapons

Thanks to the dual minigars on the roof, TAMPA is firmly suitable for the destruction of bots on robbers and other tasks. In free mode, it does not boast of vitality, because it is destroyed by the first hit from RPG.

In the 60s Mascar with a reinforced body seemed a wonderful idea - after all, he was needed to drive in a drunken form. But despite all the magnificence of the idea, you had a feeling that something is missing. Believe me, minigan installed on the roof is just what you need. Add to this serial armor, and TAMPA will reveal its potential in full.

In GTA 5, as in any other part of the series, a huge amount vehicle. It would be foolish to explore the expanses on foot, because the world of GTA 5 is huge, and the developers took care that you can choose a vehicle to taste.

At the time of release in the game there were 257 different vehicles divided into 21 categories, but these numbers are constantly increasing with the exit. In the game you have available cars, motorcycles, airplanes, helicopters, boats and many other vehicles on land, sky, water, and even under water.

Below you see a list of all transport categories. Click on the link to go to the full list of vehicles you need:

Purchase of transport in GTA 5

You wondered about where and how to buy a car in GTA 5?

Yes, in GTA 5 you can not only steal, but also buy cars. We live in the modern world, in which online stores occupy an increasing part of the market. GTA V is no exception, here you can also order a car over the Internet.

To order the machine via the Internet, follow these steps:

  • Remove your mobile phone (up arrow on consoles);
  • Click on the Internet icon (internet);
  • Open the site "eyefind.info" and select Travel and Transport;
  • You will see a list of sites that are engaged in selling transport. Open, for example, the site "Legendary Motorsport";
  • Next, simply select the car you are interested in and buy;
  • Ask where to look for a purchased car in GTA 5? He does not need to look for, after the purchase it will appear in your garage!

As you can see buy the car in gta 5 Not at all difficult. But do not forget that you can buy in the same way and other transport, such as a bike, water bike, plane and even a tank! You just need to choose the appropriate site, and, of course, have enough.

Garages

In you can store your transport in the garages, of which it will not disappear. Each of the three heroes game has its own transport, which is given to you by default games at the beginning of the game. Franklin has this sports car BRAVADO BUFFALO. and motorcycle Western Bagger. , Michael Sedan Obey tailgater. , and Trevor rides all-terrain Canis Bodhi. . These vehicles are always returned to their owner, therefore, you can not be afraid to apply tuning to them.

Garages Used to store purchased or stolen vehicles. In order to keep the car, you just need to park it in your garage. Each of the three heroes their own garages, therefore, and cars.

By default, Trevor and Franklin have two housing, each of which is one garage. Michael has only one house and one garage.

There are garages of different capacity, depending on the cost of yours, you can save from 2 to 10 vehicles. Do not forget that you can always purchase a new and increase the number of places to store transport.

Docks for boats (Marina Slips)

Since there are not only cars, but also boats, it is logical that they also need to be stored somewhere.

For this is docksIn which you can swim on a purchased or stolen boat. Leave your boat or yacht in your own dock and it will continue, as well as the car in the garage.

By default, none of the characters have no own dock, but you can purchase it in Puerto del Sol (Puerto Del Sol) for $ 75,000. Each hero has a personal dock.

Helicopter platforms

Also, like other transport, you can save helicopters, it does not matter, you caught them or bought them. To do this, you need to plant your helicopter to your own helicopter platform and leave it there is not a short period of time.

Initially helipad There is only a Trevor, which is located next to the hangars in the desert on sandy shores (Sandy Shores).

Michael and Franklin can buy their own vespucci helicopters (Vespucci) for $ 419850 each.

Angaras for aircraft

Angara Used to store aircraft. Pull out on your plane to the hangar and leave it there, it will be saved for your character. We advise you to maintain on the ground, and not by air, in order to avoid accidents \u003d)

By default, personal hangar has only Trevor. It is located in the desert on sandy shores (Sandy Shores), next to the runway and the helicopter platform.

Michael and Franklin can purchase hangars at Los Santos International Airport ( Los Santos. International Airport), they cost $ 1378,000 for each. In these hangars, you can also store tanks.

In GTA V, the military returned to us. Now they do not disseminate the streets on the tanks in the pursuit of our protagonist, but they have their base, on which almost all advanced samples of military vehicles are collected. They have a patrol of the entire perimeter of the Fort Zankudo, and, if necessary, they are used to chase and neutralize violators of the boundaries of the protected area.

Military equipment has several advantages over their civilian counterparts (if any). First, the whole technique is much less susceptible to bullets and external damage generally, which significantly increases the endurance of these cars. Secondly, they are well adapted for difficult roads, perhaps, perhaps, anywhere.

It is not difficult to find transport: as it is written above, all the technique can be obtained on a military base, however, problems with the law may arise (we cultivate the leater in such a situation and pick up the car on Cargobob-E). There is a much more peaceful option: buying transport on the in-game site of Warstock-cache-and-carry.com, which can later be called by calling Pegasus Lifestyle Management. Transport will be delivered to one of the following locations, depending on where you are (the location nearest to you is selected):

  • Speed : 130 km / h
  • Braking : 1/10
  • Acceleration : 5/10
  • Clutch: 6/10
  • Capacity : 4 players
  • Purchase in GTA 5 : $225 000
  • : $225 000 / -
  • Prototype: Jeep Wrangler Rubicon (2007-2009), UAZ-469

Crusader, being a military version of Canis Mesa, has small discrepancies in technical parameters With a civil version: the ratio of torque between axes has been changed, the maximum speed and acceleration are reduced - the machine was generally slower than its fellow, but it is much easier to control (at high speeds, however, be prepared for excess turning). The car is also a relatively high center of gravity, which makes it more susceptible to tipping on irregularities and turns. All the above does not make honor of the "Crusader", and, perhaps, the only and key advantage over Mesa is an increased endurance to a firearm tool.

In free mode, you can meet in the fort, as well as when leaving it, on the roads in a certain radius from the military base.

  • Speed : 110 km / h
  • Braking : 1/10
  • Acceleration : 3/10
  • Clutch: 5/10
  • Capacity : 2 players
  • Purchase in GTA 5 : $450 000
  • Purchase / Sale in GTA Online : $450 000 / -
  • Prototype
  • Speed : 110 km / h
  • Braking : 3/10
  • Acceleration : 6/10
  • Clutch: 5/10
  • Capacity : 2 players
  • Purchase in GTA 5 : -
  • Purchase / Sale in GTA Online : - / -
  • Prototype: on the basis of frames of military trucks Daimler

HVY BARRACKS SEMI has identical before and cabin as standard Barracks, but behind the back is a coupling device that allows you to get a trailer. He has two "his" trailer: a tanker with a unique brown color, very rarely appearing on the military base, and the onboard brown trailer, in the free mode of obtaining which is impossible.

The only military tractor in the game has quite good dynamic characteristics: Very good acceleration, high maximum speed, good stability in turns - all this, according to most players, make it fastened in their class. Also Barrak is much easier than its competitors when traversery traveled. However, all this is practically no of the terrible and unusual semi-trap brakes.

Buy Barracks Semi in the game is not possible possible, but it can be quite sophisticated on a cargobe from the military base: most often it will be spoiled in the eastern part of the Sankudo fort, in the parking lot. Do not forget to include "indifference police" by typing a leather, as well as take into account the fact that the tractor is very heavy, and to tear it from the ground will have to try very well.

  • Speed : 55 km / h
  • Braking : 1/10
  • Acceleration : 3/10
  • Clutch: 8/10
  • Capacity : 1 player
  • Purchase in GTA 5 : $3 000 000
  • Purchase / Sale in GTA Online : $1 500 000 / -
  • Prototype: Leopard 2a3

Well, now the nail of our program: Rhino Tank is perhaps the most powerful and deadly ground vehicle in the entire game.

One of the main issues is about how much Rhino fire is able to withstand. And here the answers differ. In a single version of the game To completely destroy the tank, you will need 3-4 tank shells, 5-6 shots from RPG or 7-8 salts from a grenade launcher. Online, for the balance, it was decided to reduce the vitality of the tank, with the result that, for the output of Rhino, we need only 4 velcro bombs, 3000 minigar cartridges, or from 2 to 3 volleys from the rocket installation. By the way, explicit sign The fact that your fortress on the caterpillars will soon take off the air, besides thick smoke from the motor, is a repeating short signal - the more often it is fringing, the greater the likelihood that the next fuel salvo in your car will be the last.

The main location where you need to search the tank is the Fort Zankudo. These powerful cars will patrol it throughout the perimeter, and after a couple of minutes staying there, you will feel the approach of "rhino" in your skin. Stealing a tank with a military base is a very difficult task, you will have to try to get out from there at least alive. Considering that the stolen vehicle, you can not keep in any of the garages - this is an absolutely useless idea. Therefore, there is much more simple way to get a tank - buy it. To get Rhino online you need to reach 70 levels, after which it will be available for purchase for 1.5 million green on Warstock-cache-And-carry.com. Next, we can call it at any time: online - through Pegasus, and in a single campaign - in the hangar of our protagonist.

  • Rather strange, but despite the very good fitness To ride on the SUV, Crusader can be used in races only in the SUV class, unlike its civil fellow, which is also declared in the Off-Road class.
  • In the single version of the game Barracks, when calling, it can very rarely sleep in red or blue color
  • Barracks tractor has a rear-wheel drive.
  • Also on it, you can do Burnout, but it turns out to turn donuts with difficulty
  • Unlike previous games of the GTA series, V is not checked / code on Spaun Tank
  • Rhino (Aka "Rhino") could take his name from the era of the Second World War from the German Sau Nashorn, which translated from German meant "Rhino"
  • When shooting the back of the tank there is a chance that the fuel compartment will give a flow, which may later ignore and in a couple of minutes to deal with the car. The tower, however, will continue to function.
  • Despite the weight of 60 tons, the tank is much easier to raise on Kargobob than Barracks. Perhaps it was done by the fault of the arcadeness of the game, because in real life Military trucks do not weigh over a tenth tons
  • Despite the fact that only one person can sit in the tank, Rhino has 2 seats, but climb there without using glitches or third-party modifications, is not possible. However, the second person will still not be able to manage the turret on the tank tank
  • On the map, online, players, tank control, respectively designated on the map.

Found a typo? Highlight the text and press Ctrl + Enter

Most cars available in GTA 5 can be changed or repainted. GTA 5 (GTA 5) - Cars - Modifications, Repair, Purchase. Changes available for cars belong to both appearance and performance that are divided into four types:

- Maximum speed
- Acceleration
- Brake
- Capture

It should be noted that some cars may have limited ability to improve, as a rule, this refers to older cars, road cruisers and less sports and more classic cars. Each of them can be repainted for this, which is useful when there is a need to lose the police. In this case, go to one of the customs workshops in Los Santos and go inside if you do not have a tail in your situation.

GTA 5 car repair

Los Santos Customs Workshop is marked by the spray icon on the map. In the middle, if the car was scratched or beveled, you can use the option "(GTA 5) repair of a car", usually this service costs several hundred dollars and restores the car or motorcycle to its original appearance. "

Depending on the type of car, you can influence the following characteristics: armor, brakes, bumpers, engine, exhaust, mask, horns, lights, license plates, varnishing (i.e. Color), window sills, spoiler, suspension, gearbox, turbo , Wheels and glass. Select one of four options from brakes, engine, gearbox or turbo to improve your car. Changes and current level of development of this feature are lower and represented by characteristic white stripes. The longer the band, the more advanced function.

The four elements mentioned above have several levels, each of which is more expensive, but also leads to great changes in the development of the function. The following will be unlocked along with progress in the main story, and you will receive information about your email mailbox available from a mobile phone level (to use it, press D-PAD; PC: up arrow).

You can stop any factory or modified vehicle for subsequent use. All you need to do is take it into a garage or a parking lot next to his shelter, no matter what character you are playing now.

You do not need stealing cars. So, how do you buy them? Just take your phone (D-PAD; PC: Up Arrow) and select the Internet option. Then go to the "Travel and Transport" menu. Go to Legendary Motorsport, where you will find a list of available and often very expensive aircraft and helicopters.

You can also buy military equipment, including a tank. To do this, go to the Warstock Cache & Carry website.

Also visit other sites to buy various types of transport.

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